UX/UI Designer for employHER

"employHER is first of its kind - a talent intelligence video platform for women and gender diverse people to connect and network with each other. employHER video profile adds a level of trust and familiarity to your network. Apply for jobs with your employHER video profile, showcasing your personality, soft-skills, experience and personal branding." - employHER

Website | LinkedIn

Overview

Timeframe: 12 months (1 year)
Role: UX/UI Designer
Tools: Figma, Slack, Trello
Design Team Member: Danny Truong, Pranav Patel

Understanding My Role and Project Goal

Understanding My Role:
Upon joining employHER as a UX/UI Design intern, I found myself without any immediate assignments for the first few weeks. To stay productive, I took the initiative to explore the company's Figma prototype of their website. While studying its various pages, I noticed that the website's design system was not fully developed, and the messaging page was also lacking. I proactively reached out to my boss and expressed my interest in finishing the design system and designing the messaging screen. My boss not only agreed but also tasked me with incorporating a feature that would allow interviewers and interviewees to schedule meetings.

Project Goal:
I had two goals...
1. Create a design system that helps reflect the branding of our company
2. Design a high-fidelity wireframe for the messaging screen and scheduling screen for our users

Design Systems

As a member of the employHER UX team, my main job was to create a design system for the company. It was challenging at first because I was new to the company, but I studied the Figma prototypes to understand the company's brand. I started with basic components and gradually made them better with feedback from my boss and the company's computer scientists. I eventually created buttons, icons, search bars, and more over the course of a month until my team and I were happy with the results. I used this design system for my main project, and it made the user experience look more organized and visually appealing.

User Flow

Once the design system was finished, I started brainstorming how I wanted the two screens to look. To better understand how I wanted my users to interact with the webpage, I decided to make a user flow chart to figure out what features the page will have and how I want the users to interact. I realized that there would be two types of users: the interviewer and the interviewee. They were both similar, yet different at the same time.

Interviewer's Perspective

Interviewee's Perspective

Prototype 1

After getting a clearer idea of what I wanted to achieve, I began working on the wireframe. My boss gave me a basic template to start with, which I used as a foundation for my own ideas. I made sure to include features for communication between people, an icon for scheduling interviews or meetings, and a confirmation screen.

Prototype 2

At the team meeting, I showed my initial prototype to everyone, and they gave me valuable feedback to enhance my design. My boss suggested that I change the background color to match the website's theme, while someone else recommended that I add an option for the interviewer to choose between voice or video calls. Several other people offered suggestions, and I took note of all of them to improve my design for the next prototype, which I have included below.

Final Prototype

As I was presenting my second high-fidelity prototype to the team and receiving additional feedback, a new lead designer named Pranav joined our team. While I retained the majority of the tasks for the webpage, Pranav offered valuable advice and suggestions, enhancing the quality of my final prototype. Below, I will present the screens from the perspective of each user.

Interviewer's Perspective

Interviewee's Perspective

Reflection

What began as a three-month internship at employHER evolved into a remarkable 12-month journey of professional and personal growth. My exceptional performance as an intern did not go unnoticed, and my boss recognized my potential, prompting my promotion from intern to official UX designer. Despite my invaluable contributions, the time had come for me to say goodbye. Reflecting on this momentous experience, I realize that this marked my first entry into the world of UX/UI design, where I learned valuable lessons, including how to work independently and with a team, how to incorporate constructive feedback, and how to collaborate seamlessly with software engineers. This experience has given me a profound understanding of the daily work-life of a UX Designer and has equipped me with the knowledge and skills to generate new, innovative ideas that benefit not only me but also my organization.